Small quantity but diverse requirements are the urgent manufacturing needs for industry. Multiple expertise, jobs, skills are also needed for diverse manufacturing works. This new project is aimed to propose a new production system to respond this job schedules, for full personalized vehicle production (electric cars)
In this study, in order to understand the sensitivity of the driver and occupants expressed by interior lighting in the vehicle interior environment, the effect (= Emotion + Action) produced by various color spaces within the interior is identified and the data set is developed by SL to support the development of the internal LED lighting.
Be ready to play the rainbow writing game ! Rainbow writing is a team game for a brainstorming session. In this group game,efforts are made to find a conclusion for a specific problem by gathering a list of ideas spontaneously contributed by its members. Complete your rainbow writing and save your link to see the cards and access it anytime .
This research introduces a first of its kind - VR MOOC LMS. The chemistry experiment VR content is running for the students, and a supervisor can monitor their learning performance and interaction behaviors. Our LMS system (local view, world view and multi-view user interfaces) for the VR MOOC system is expected to shed light on how the interactive VR learning content can be affiliated to the proper instructional design in the near future.
This research is a formalization study to design a systemized smart block configuration and a block connection pattern. The design examines the elements of the interaction between the smart blocks and users. As a result, the system generates more functional logic by identifying the relationship and interaction between blocks through programming.
he goal of the present study is to develop a new interdisciplinary curriculum that integrates current technology and arts for scientists and engineers: (1)first, collect interdisciplinary R&D examples with a link of artistic thinking and humanities understanding and engineering approach (2)second, propose several interdisciplinary education modules that enhance the art-related research (3)finally, develop an interdisciplinary curriculum for scientists and engineers to train arts-tech convergence approach.
In a virtual reality system, training equipment and standardized patients are substituted by 3d models and software reusability allow for a standardized education. Dentists set a high value on haptic stimuli(e.g., injection of needle and finger rest on teeth). However, the prevalent VR systems concentrate on the visual and auditory stimuli, not on the tactile stimuli. Therefore, this research focuses on providing realistic tactile stimuli for advanced VR simulator.
National Health Personnel Licensing Examination Board
n order to enhance the judgment ability of the robot in the surgical operation environment, it is necessary to structure the information related to the surgical operation so as to be suitable for the future operation environment, to reconstruct the information transmission system in accordance with the decision making process of the robot operator, to visualize the information, Designing an information convergence platform.
Development of a low-power IoT parking detection device and application with UI&UX based on persuasive design for private parking space registration. This would contribute to solving parking-related social problems and revitalizing the shared economy through the parking sharing platform service
Even though it is essential to the vehicle control process and vehicle evaluation, few studies take into account the human sensation and perception whilst driving. In this project, we will investigate the driver's perception of acceleration in driving simulators depends on human sensory factors such as optic flow (visual system), otolith stimulation (vestibular system), and vibration (somatosensory system). More importantly, and unlike previous research, it will explore the interaction between all three sensory modalities to find multisensory integration effects on the perception of acceleration.
We develop a new 2.5D interaction space with i) a touch-sensitive screen and ii) an over-the-top projector. In this project, we simply use two common projectors and two tracking devices to build up an elevated 2D space. In particular, employing the tracking devices allows real objects (user's hand, tray, cups or any other physical objects) to be interacted. More sophisticated interaction techniques will be developed in this project.
The nature of Design thinking is to implement the designer's mindset for solution-focused and action-oriented strategy. Our toolkit introduces the conception of the popular board game, with the contents such as journey maps, personas, user experience, trends, and functions, in the hope that this gamification factors help the game participants to create innovative concepts. Note that we borrow the concept from AI - the Turing Learning paradigm, where two AIs develop the data differentiation skills by randomly providing cheating data to one another, in order to enhance their differentiation skills.
The goal of this study is to build a new paradigm of scientific exhibition through development and application of ‘multisensory stimulating’ display technique based on user’s idealized cognitive model, in order to increase the educational effect of domestic science museums and raise the interest and positive response from audience.
The Emotional VR Project, conducted under the cooperation program of Nantes University in France, is a 360-degree VR cinema that provides visual and audiovisual feedback in the film by analyzing the emotions users experience while watching the movie in real time. The purpose of this project is to present a new form of cinema that increases immersion in movies through 360-degree VR environment and enables interaction with users.
This project develops a visualization technique to reduce Human errors in the automotive assembly process, where many different types of vehicles are being made in a mixed production line. Most vehicles have different parts, so a greatest number of errors take place to find the right parts to the scheduled vehicle to assemble. However, workers in the factory tend to be easily disoriented with so many parts for so many different types of the vehicles, so many human-created errors have been reported.
This project aimed to develop multisensory interactive media art products. There were total of three outcomes to this project: Cloud World, Pit a Pat, and lastly, Galanty Show. Cloud World, a form of projection media art, utilized an air bounce inflatables. Pit a Pat, a media art simulation, used a trampoline. Galanty Show, a virtual reality play, used a kinect tracker and a screen wall.
To strengthen the product competitiveness in manufacturing and to build an sustainable ecosystem for User Experience(UX) service market, the project aims to develop a web based UX evaluation platfrom which is called PLUS, Product Lifecycle coupled UX Service.
Korea Evaluation Institute of Industrial Technology
This study aimed to develop the technologies to distinguish certain medicines based on the image processing techniques as well as the photographing the unique information of the drug imprint codes. It aimed to develop mobile application based on the source technologies and improve applicability by strengthening the connection with the medicine information held by Korea Pharmaceutical Information Center. In particular, it aimed to verify the accuracy and effectiveness of drug imprint code identification application and identify how they directly influence on improvement of the safety of the patients.
Comprehensive Nursing Service aims to reduce socio-economic burden and enhances the quality of medical services. However, it is hard to be introduced to a national system due to lack of human resources. To address this problem, we propose new comprehensive nursing service, the Co-Care system. Co-care system is consisted of PAR, IPR, and tNRS. Especially, in service design development process, the convergence platform of technology and design will bring out more innovative results.
The importance of appropriate and rapid rescue in emergency is highlighted due to the increasing number of the large disaster and felony. Yet, telephone operators have trouble in dealing problems because of the obstacles like prank call. To deal this problem, we are developing receiving emergency call system based on voice and sound analysis. Thus this system will assist in the case of operators’ appropriate decision and urgent rescue. Part of the research, we are going to analyze and model the controlling process of emergency call. Hence it will […]
Electronics and Telecommunications Research Institute