I am an associate professor and department chair at the Graduate School of Technology and Innovation Management, and jointly affiliated with the Department of Arts and Technology, in Hanyang University. I co-founded an interdisciplinary research lab - Imagine X lab since 2013.
I am currently investigating data analytics and AI-driven UX methodology to link between behaving to decision making. My research tools are ranging from network-based visualization, serious games, motion sensor devices, and VR.
I received my M.S. and Ph.D. degrees in Industrial Engineering from the Arts et Métiers ParisTech, Paris in 2008 and 2011 and my B.S. in Industrial Design from KAIST in 2007. In 2012 I was awarded the Leverhulme Research Fellowship (UK) and joined the Innovation Design Engineering (IDE), Royal College of Art in London. I served as a general co-chair of ACM TVX 2018 and continued to contribute to many international HCI and design research communities as chairs and reviewers
jkim2 at hanyang.ac.kr
Ph.D. Arts et Métiers ParisTech, Design and Innovation Lab, Modelling cognitive and affective processes of designers in the early stages of design, France (supervisor: Prof. Carole Bouchard)
M.S. Arts et Métiers ParisTech, Design and Innovation Lab, Paris, France Élaboration d’une méthodologie centrée utilisateur de conception innovante de basée d’icônes, France (supervisor: Prof. Carole Bouchard)
B.S. Korea Advanced Institute of Science and Technology (KAIST), Major: Industrial Design - IDKAIST
Institute National des Sciences Appliquées de Lyon (INSA de LYON), Exchange student, Dept. Industrial Engineering, France
2019-2020 Industry Chair of ACM TVX 2020, Barcelona, Spain
2018 General Chair of ACM TVX 2018.
2018-present Ashoka U Changemaker member
2018-present Board member, Korean Society of Design Science
2016-present / Principal Investigator / National Research Foundation of Korea/ $150,000
A diagnostic system of wrist and hand in rheumatoid arthritis with K-HAQ-DI (Health
assessment questionnaire disability index)
2018-present Co-PI / National Research Foundation of Korea / $2,000,000
Multisensory Museum Technique (a co-operation with Gwacheon Science Museum)
2019 / Principal Investigator / SK Corp. SK Creative Challenge 2018 / $200,000 / Future Mobility
2018 / Principal Investigator / NRF-LINC+ / $50,000 / VR Testbed for Electronic Vehicle project with EPIKA
2014-2015/ Principal Investigator/ NRF-ANR (FR) STAR PROJECT/ $100,000 / Assessing the Aging Elderly with Cognitive Impairments – Instrumental Activities of Daily Living (IADL) on the mimetic VR system
2014-2016 / Principal Investigator// $150,000 /Ministry of Science, ICT and Future Planning Generating STEAM Education in a Virtual World & fNIRS (functional near-infrared spectroscopy) study on its neurophysiological effects
/AWARDS & EXHIBITION/
Selected for the 52 most exceptional “Women in Science” by Embassy of France and the Korean Academy of Science and Technology
MANOVIVO (Smart Glove Design)- The Red Dot Design Award: best of the best (top 0.7% concepts were being honored)
O’Pill (pill identifier using deep-learning technologies): IF design award winner
2017 Outstanding paper award, The journal of Intellectual property Design-Utility Patent Citation Analysis from the Case Study of Apple©
3D orientation map for the visually impaired in public space: K-design award winner
ACM TVX 2014 BBC Grand Challenge First prize
The Leverhulme Trust, Research Fellowship, Royal College of Art, UK
Scholarship from Paris ACM SIGGRAPH
Presentation award, KEER2010 Conference
French government grants, selected by 5th Blaise Pascal
UX and Decision Making
Kim J.E., Ryu, HK. (2014) A Design Thinking Rationality Framework: Framing and Solving Design Problems in Early Concept Generation. Human Computer Interaction [SSCI], Featured as the Most read article
Seo, K., Ryu, H., & Kim, J. (2018). Can Serious Games Assess Decision-Making Biases?. European Journal of Psychological Assessment.[SSCI]
Lee, H., Ryu, H., & Kim, J. (2018, June). Smartphone-like or TV-like Smart TV?: The Effect of False Memory Creation. In Proceedings of the 2018 ACM International Conference on Interactive Experiences for TV and Online Video (pp. 227-232). ACM.
Seo KW., Song HK., Kim J. (2016). Mixing Up Social Traits for Co-Design Practices, Archive of Design journal [ SCOPUS]
Kim J.E., Bouchard C., Ryu H. Omhover J.F., Aoussat A. (2013). Emotion finds a way to users from designers: Assessing product images to convey designer’s emotion, Journal of Design Research, [SCOPUS]
Kim J.E., Bouchard C. Omhover J.F., Aoussat A. (2010). Towards a model of how designers mentally categorise design information, CIRP Journal of Manufacturing Science and Technology, 3 (3), pp.218-226. [SCOPUS]
Peterson S. Kim, JE., Mozota, B. (2016). Comprehensive Capability Model for Managing Business-Driven Innovation through the use of Design Quality Scorecards. Design Journal [A&HCI]
Kim DJ., Ryu, HK., Kim J.E. (2016). Design-Utility Patent Citation Analysis from the Case Study of Apple©, The journal of Intellectual property [KCI]
Ryu, H., Song, H., Seo, K., & Kim, J. (2018). Servicizing Solutions for Manufacturing Firms: Categorizing Service Ideas from Product-Service Integrated Examples. The Design Journal, 21(2), 267-302. [A&HCI]
Ryu HK., Kim J., Aoki, S. Chung, D. (2017). A Brand New Game of Online Digital Marketing in Asia, Proceedings of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video
Medical Human-Computer Interaction - Human Behaviour & Data Analytics
Seo, K., Lee, A., Kim, J., Ryu, H., & Choi, H. (2018). Measuring the Kinematics of Daily Living Movements with Motion Capture Systems in Virtual Reality. Journal of visualized experiments: JoVE, (134).
Lee, H. J., Lee, S. J., Lee, J. S., & Kim, J. (2018). MANOVIVO: Design of Smart glove for measuring rheumatoid arthritis’s hand function. Korea HCI conference, 416-419.
Cho, S. K., Kim, B., Park, E., Kim, J., Ryu, H., & Sung, Y. K. (2019). Usability Evaluation of an Image-based Pill Identification Application. Journal of Rheumatic Diseases, 26(2), 111-117.
Lee, K., Heu, J., Kim J.E. (2013). SVM-based Boundary Recovery of a Medical Image Segment in Low Resolutions, Journal of Electronic Imaging,22(3)
Personality & Education
Lee HJ., Parsons D., Kwon, G., Kim J., Petrova, K., Jeong E., Ryu, H. (2016) Cooperation begins: Encouraging critical thinking skills through cooperative reciprocity using a mobile learning game, Computers & Education, 97, 97-115 [SSCI]
Lee, H., Parsons, D., Kwon, G., Kim, J., Petrova, K., Jeong, E., & Ryu, H. (2016). Cooperation begins: encouraging critical thinking skills through cooperative reciprocity using a mobile learning game. Computers & Education, 97, 97-115.
Kim J.E., Lee, A. Ryu, HK. (2013). Personality and its effects on learning performance: Design guidelines for an adaptive E-learning system on the user model, International Journal of Industrial Ergonomics, 29(3)
Kim J.E. Ryu, H., Katuk, N., Wang, R. Choi, G.H. Enhancing competence and autonomy in computer-based instruction using a skill-challenge balancing strategy, Journal of Educational Computing Research [SSCI, IF=0.44]
Katuk, N., Kim J.E., Ryu H. (2013). Experience beyond knowledge: Pragmatic e-learning systems design with learning experience, Computers in human behaviors, 16(3) pp. 747–758, [SSCI, IF=2.293]
Al-dujaily, A, Kim J.E., Ryu, HK., (2013). Am I extravert or introvert? Guiding on personality traits in adaptive computer-based education, Educational Technology & Society, 29(3), [SSCI, IF=1.011]